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Smash hit combo
Smash hit combo








It is very safe on shield (-3), and it's also used as a KO move due to its strong knockback. Its quick startup makes it great for spacing opponents who try to approach out. Back AirĬloud's back air has quick startup, as well as great damage and knockback. Because of its slow startup, its important to keep its spacing in mind. It can act as both a combo starter and a KO option, since it can meteor smash opponents both on and off stage. Forward AirĬloud's forward air is great for range, damage, and knockback. Overall, it's great for pressuring an opponent and as a get-off-me tool, but keep in mind you will not hit short opponents standing on the ground if you use a rising aerial via Jump + Attack. The hitbox this move generates behind Cloud is a convenient way to attack opponents behind him. (← or → Opposite of the direction you are facing + A while airborne)Ĭloud's neutral air has a quick startup and great range. (Hold ← or → in the direction you are facing + A while airborne) It's also great for catching an opponent’s roll.

smash hit combo

It knocks back opponents in front of and behind Cloud, so by turning away from the ledge and using it, you can possibly KO an opponent trying to roll in. Down SmashĬloud's down smash has a quick startup.

smash hit combo

The move doesn’t have a hitbox behind Cloud, so it’s better for reading a jump or using as an anti-aerial than it is for punishing a move out of shield. Up SmashĬloud's up smash has a wide range. It has a slow startup, but since there are two lingering hitboxes, you can use it effectively out of a dash back or right up against the ledge to try and cover a getup option. The attack primarily benefits Cloud for both approaching and repositioning.Ĭloud's forward smash has great range and knockback. You can dodge projectiles or aerial attacks by going under them with the attack. Down TiltĬloud's down tilt is a slide attack, which keeps Cloud very close to the ground. However, note that the back hitbox won't reach short characters such as Ness. The hitbox reaches behind Cloud, so you can use it as a get-off-me tool after landing. Up TiltĬloud's up tilt has a wide upper range. It has a slow startup and short range, so it is mainly used out of an initial dash back from the opponent. Forward TiltĬloud's forward tilt knocks the oppoent forward. It is also capable of KOing options with the sweetspot. It has a wide range, making it excellent for catching landings. Dash Attack / TiltsĬloud's dash attack deals two strong hits. Many of Cloud's attacks are prone to slow startup, so jab is useful as a get-off-me tool while grounded. If you can land forward air while close to your opponent, the next attack will connect easier.Ĭloud's jab has quick startup.

smash hit combo

Fair→Jab Combo (Down Smash, Side Special) Also, if you miss this combo, there is a large opening so be careful. This combo will not connect with the back hit of neutral air. This combo is one of the weakest neutral air combos, but it is a reliable combo that is easy to connect in early percents. This combo can land with either the front or back hit of neutral air. Dash Attack will send your opponnent flying, so this can lead into a good opportunity to exploit their landing or recovery. This combo works when your opponent has a bit of damage already (20% to 60%). If you land down tilt as it is ending, the combo will not connect, so make sure to use this combo with the early hit of down tilt.

smash hit combo

Neutral air does less damage than up air, but can be connected at wider percents. Additionally, Cloud has poor grab game and somewhat punishable moves, meaning that opponents need to take a very defensive approach when playing against him to exploit these weaknesses. Without limit, his recovery is very poor, so he is susceptible to edgeguards. However, Cloud relies on this mechanic for KOing, so opponents can exploit it by getting Cloud off stage and forcing him to use it for recovering. In Smash Ultimate, Cloud's limit ability only lasts 15 seconds when charged, so it is important to use it before you lose it. He also has Climhazard (Up Special), which is a very good move out of shield, coming out in just 7 frames, and capable of KOing at higher percents. His Buster Sword gives him some of the best range of all swordies, and he has a projectile, unlike most sword characters. His aerials and limit specials are good for KOs, giving him a few options to finish off his opponents. Smash Ultimate Cloud boasts excellent range, good mobility, and powerful moves.










Smash hit combo